SMALL BOARD. GIANT PROBLEMS.

Pocket Giants

Outsmart the monsters.
Keep your city standing.

A tactical puzzle game of little mechs, big trouble, and turning the enemy’s next move into your best idea.

Meet your next puzzle Coming to Android
A GAME BY GIORGI ANDRIADZETHINK SMALL. WIN BIG.

A LITTLE LOOK AT THE BATTLEFIELD

A Pocket Giants puzzle: blue mechs and red monsters around a golden city on a small blue-and-ivory board. Arrows reveal the monsters’ intended charges.
Actual gameplay. The next move is yours.

A little push.
A big change of plan.

The monsters have made their intentions clear. Now make them regret it.

  1. 01

    Read the battlefield.

    Enemy arrows show what’s coming. Take your time, find the danger, and plan around it.

  2. 02

    Make the monsters do the work.

    Push them into each other. Redirect a charge into a mountain. A well-placed enemy can be your best weapon.

  3. 03

    Keep the city standing.

    Move your squad, combine their attacks, and find a way through. Wrong move? Undo, rethink, and try again.

THE PERSON BEHIND THE PIECES

Little games.
Made with care.

I’m Giorgi Andriadze, the independent developer behind Golden Hammer and Pocket Giants.

I’m making a game about those satisfying little moments when a seemingly impossible board finally clicks. A few pieces, a dangerous plan, and one very good idea.

Get in touch

LET’S TALK

A question, a bug,
or a good idea?

For game support, feedback, or privacy requests, send me a message.

gandriadze30@gmail.com